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Havok 6.0: system for creating dynamics

Havok 6.0: system for creating dynamics

23rd September 2008

The company Havok has introduced a new version of the product for creating dynamic of the same name, used mainly to develop games. Havok is used by the largest games manufacturers worldwide, including Sony Computer Entertainment, Nintendo, Microsoft, Midway, Lucas Arts, Electronic Arts, Ubisoft and Activision.
Havok 6.0 includes improved versions of Havok Physics and Havok Animation, as well as the updated system Havok Behavior, designed to develop behavior of characters in the game, based on the events. In addition, for the first time entirely new tools of Havok Cloth and Havok Destruction were introduced. The first is meant to create realistic behavior of cloth, and the second - to simulate different destructions in games. Havok Cloth and Havok Destruction are integrated with Havok Physics and Animation.
Among other features of this version there are improvements in Havok Animation performance under multiprocessor systems, optimization of memory consumption, automatic identification of the contact characters’ feet with the ground.
All products of Havok 6.0 support programs Autodesk 3ds Max, Maya and Softimage XSI.





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