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Non-linearity in Dead Island

Non-linearity in Dead Island

30th November 2007

Primotech’s staff has recently met with the developers from the studio Techland, which willingly announced their future project Dead Island. Besides enormous quantities of Zombie on this tropical island, the game also found place for non-linearity, which is needed so badly in today's interactive entertainment.
Dead Island offers a player many opportunities to choose this or that way. Each executed Quest will influence the world surrounding you. The main hero will have devoted friends and enemies. Traveling earlier levels, you can take up the task, which you previously neglected for some reason. However, if you do not want to dwell in the local social opportunities and get messed with the warring factions, you can simply take concerted destruction of numerous Zombies. But in that case you loose many pleasant bonuses, like weapons and vehicles.
www.primotechnology.com





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