| Developer | Nvidia |
|---|---|
| OS | Windows XP X64 |
| Size | 109568 Kb. |
| Date | 2010-09-25 05:19:31 |
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You will need any one of the following Fermi based GPU to get access to the OpenGL 4.1 and GLSL 4.10 functionality:- Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 5000M, Quadro 4000- GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460For OpenGL 2 capable hardware, these new extensions are provided:- ARB_debug_output- ARB_ES2_compatibility (also in core OpenGL 4.1)- ARB_separate_shader_objects (also in core OpenGL 4.1) For OpenGL 3 capable hardware, these new extensions are provided:- ARB_get_program_binary (also in core OpenGL 4.1)- ARB_robustness- ARB_viewport_array (also in core OpenGL 4.1)- GLX_EXT_create_context_ES2_profile- WGL_EXT_create_context_ES2_profile- GLX_ARB_create_context_robust_access- WGL_ARB_create_context_robust_access For OpenGL 4 capable hardware, these new extensions are provided:- ARB_shader_precision (also in core OpenGL 4.1)- ARB_vertex_attrib_64bit (also in core OpenGL 4.1) It is highly recommended to always use the most recent driver version available.Do not forget to check with our site as often as possible in order to stay updated on the latest drivers, software and games.Try to set a system restore point before installing a device driver. This will help if you installed a wrong driver. Problems can arise when your hardware device is too old or not supported any longer. Nvidia OpenGL 4.1
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Save the world from the forces of E.V.I.L. in this action-packed adventure!
As agent Dirk Dashing...










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