# a b c d e f g h i j k l m n o p q r s t u v w x y z

Black & White 2

Set mana requirements:
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Submitted by: Haspa
Note: This procedure involves editing a game file; create a backup copy of the
file before proceeding. Use a text editor to edit the “gamebalancemiracle.txt”
file in the “lionhead studioslack & white 2dataalance” directory.
When you open the file, you will see the names of spells or miracles.
Spells are at the top and miracles are at the bottom. The first number is
the amount of mana required to cast that spell. After you change the them
to the desired amount, save the file.
Norseman tossing mini-game:
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Find the path that goes down near the town that you begin at in the fourth land.
Follow the path to find a man in a cave. You can pick him up and throw him for a
mini-game. The more distance tossed, the more tribute received.
Killing enemy villagers:
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Use the following trick to totally slaughter the enemy villagers but not keep them.
First, get the Siren and Volcano or Earthquake wonders. Charge them up so you can cast
both of them at about the same time. Ccast the Siren wonder in a heavily populated area.
As soon as every one comes, cast the Earthquake, Volcano, or Hurricane where all the
people are gathered or next to the Siren herself. They will not be able to build soldiers,
and will all be dead quickly.
Become evil quickly:
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To become evil as quickly as possible, complete the first two lands so that you are in
the land where you must take over the towns, but not in competition with a tribe leader.
Capture the villages with platoons to start being evil and at the same time use any tribute
to buy the Torture Pit, Prison, and if possible, Hovels or Houses. Build lots of Hovels or
Houses and some Villas and create many Disciple Breeders. Soon you should have a huge
population. Win the land so the portal appears, but before you go into it, sacrifice everyone
into the Torture Pits you built and place some in the Prisons if desired. Wait about ten
minutes and you should become very evil. To speed up the process, destroy the buildings
in the towns you captured with boulders and your Creature.
Use the “Set building costs” cheat. Set your miracles to be cheap and gather some tribute.
Make sure you have multi-pickup and buy a lot male or female villagers from your tribute
miracle list. Pick a lot of them up and just toss them to get massive evil points for killing
them with the throw. Alternatively, you can throw a lot of them in the torture pit. However,
tossing them usually gets more points.
Cast miracles anywhere:
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On land 7 (The 2 Japanese Brothers), find the Norseman who will not die you can pick him up
anywhere except in your enemy’s realm. Place him next to the desired target (armies, walls,
creatures), then cast miracles on him. This will kill, destroy, or heal your target but not
him. You can use this to heal your creature outside your realm. Note: You must cast the
miracles directly on him. as it is difficult to throw them.
Nut Oil Part 2 Silver Scroll quest:
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Cast Fireballs instead of throwing the barrels. This gives you unlimited tries (as long as
you have Mana) and it becomes even easier if you build a Wonder to vastly increase your
Influence so you can just drop Fireballs on the torches.
Replenishing platoons:
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It is possible to replenish your platoons with female villagers (if the villager at the top
of the hand multi-pickup group is male and you hold down with the action button), while only
male villagers will form platoons. This effectively increases your military population.
They will appear just like normal villagers while in the platoon, but will have the relevant
equipment to the platoon. Note: This has only been tested with Greek melee infantry.
Burn down platoons and wonders:
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To quickly decimate an enemy platoon or wonder, use a Fire Miracle on a fully grown tree
within your influence. Take the burning tree and hold it over an enemy platoon until you
see the word “Evil” keep appearing. This will burn them up, even outside your influence.
This also is effective on enemy buildings, especially enemy wonders.
Recommended evil god wonders:
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If you are going to be an evil god with armies and such, get the Siren wonder first. Only cast
it on the bigger armies so you can use them. Then, save up for the Volcano wonder. Get the
ranged armory, but do not get the siege workshop. Just use your creature to break walls near
the beginning. They usually will not rebuild it. When there are Epic miracles at work, get
your creature to destroy them.
Recommended city layout:
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To become a good god and build a beautiful city, follow these guidelines. First, draw eight
even lines outward from the Town Center and connect the ends of them to make a wheel shape.
Next, plant as many farms as possible in the spaces between the “spokes”.
Build a Village Store on the outer circle of the wheel. Draw a circle of road around the
Village Store. Make sure no buildings are obstructing the “spokes”. Extend the “spokes” a
little further outward. Build Pot, Plant, and Statue Markets on the circle of road surrounding
the Village Store. Construct a Granary in another area, but near the fields.
If the Creature Pen is already built, place the Altar and Temple near it and connect them to
the outer circle or to the extended sections of the “spokes”. Construct Villas, Manors on the
outer circle, near the Temple, but not too close to the Granary. The Villagers do not like
living near industrial buildings. Continue building the “spokes” outward and connecting the
ends. Build Villas and Manors along these roads and inside the new sections. If you cannot
continue outward, create paths going of and connecting other areas of your city.
If your city has an elevated plateau or hill, build impressive buildings like Mansions,
Village Stores, Amphitheaters, Baths, or even Wonders on top of them. Finally, if you see
Villagers not following roads, and cutting across the grass, draw a road there to ease travel.
Do not forget to also place Statues, Fountains, and Columns.