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Civilization 4 game cheat
# a b c d e f g h i j k l m n o p q r s t u v w x y z

Civilization 4

CHEATMEN:
—————
Submitted by: Robert-Michael
Go to the Civ4 game directory and open Civ4Config.
Go to line:
CheatCode = 0 and change it to CheatCode = chipotle
That will enable the cheat-dialog by pressing [SHIFT]+T. From
this dialog you can alter amount of Gold and level of technology for
players in the game.
HexCheat:
————-
Submitted by: Haspa
Go to the Civ4 game directory and open Civ4Config.
Go to line:
CheatCode = 0 and change it to CheatCode = chipotle
Open up a game and hit the “~”. The console will open
and type in “help”. A list of all the cheats will appear.
Heres an example of using a cheat.
Player.setGold 0 100000
Cheatmode:
—————
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the “civ4config” file in the game folder.
Change the “CheatCode = 0” line to “CheatCode = chipotle”. Press ~ during game play to
display the console window. Enter one of the following codes to activate the cheat function.
Result                             Code
———————————————————————————
Display all console window codes           - help
Stop music                         - Sound.noMusic
Reload audio scripts                   - Sound.reload
Stop Soundscape from playing             - Sound.stopSoundScape
Play sound - AS2D, AS3D, ASSS             - Sound.play string  
Finds entities with black emissivity         - Graphics.FindBlackPlotsAndCities
Hide attachables                     - Graphics.HideAttachables
Force light update on all entities         - Graphics.ForceLightingUpdate
Rebuild terrain and lighting             - Graphics.ReBuildTerrain
Set Hill scale                       - Graphics.SetHillScale  
Set Peak scale                       - Graphics.SetPeakScale  
Set water plane height                 - Graphics.setWaterHeight  
Set render depth for quad tree             - Graphics.quadTreeDepth  
Toggle water                         - Graphics.toggleWater
Display terrain                       - Graphics.displayTerrain bool bOn
Toggle grids                         - Graphics.toggleGridMode
Dump texture palette                   - Graphics.showTexturePalette
Set texturing                       - Graphics.setTextureMode bool bOn
Set wireframe                       - Graphics.setWireframe bool bOn
Morph the globeview count times.          - Profile.morphGlobe  
Rebuild city indicated number of times       - Profile.rebuildCity , , 
Rebuild plot indicated number of times       - Profile.rebuildPlot , , 
Dump animation information to debugging window - Profile.dumpAnimLog
Set minimum time to capture spikes; set to 0
to disable spikelock                   - Profile.setSpikeThreshold  
Dump console command history Console.History
Writes HTML documentation for the current
console commands                     - Console.CreateDocumentation  
Clear the console                     - Console.Clear
Display current logging status             - Log.status
Toggle logging                       - Log.toggle
Clear the log file                     - Log.clear
Erase units and cities from map           - Map.empty
Fill map with units and cities for performance
testing                           - Map.fill
Replot Goodies                       - Map.generateGoodies
Replot Bonuses                       - Map.generateBonuses
Replot Features                       - Map.generateFeatures
Replot Rivers                       - Map.generateRivers
Erase Rivers, Features, Bonuses and Goodies   - Map.eraseGameElements
Replace Rivers, Features, Bonuses and Goodie   - Map.replaceGameElements
Change the active landscape info           - Map.setActiveLandscapeID  
Erase all plots                       - Map.erasePlots
Reload Game Text xml files               - Xml.reloadGameText
Reload Civ4TerrainSettings.xml             - Xml.reloadLandscapeInfo
Reload Civ4ArtDefines.xml               - Xml.reloadArtDefines
Toggle output of texture loads/accesses
to debug output                       - Game.toggleTextureAccessInfo
Force AI to play for indicated number of
turns                             - Game.AIPlay
Create sequences associated with the selected
unit                             - Game.createSelectedUnitKFs
Free sequences associated with the selected
unit                             - Game.freeSelectedUnitKFs
Save WorldBuilder save description file       - Game.saveWorldBuilderSave  
Toggle Animation Test Tool               - Game.toggleAnimationTest
Show GFC directory chooser               - Game.gfcDirChooser
Show GFC file dlg window                 -Game.gfcfiledlg
Show GFC test popup                   - Game.testGFC  
Show test popup                       - Game.testFont bool bEnable
Show the Python test popup               - Game.testPythonPopup
Show test popup                       - Game.testPopup
Scroll to the bottom                   - Game.scrollBottom
Scroll to the top                     - Game.scrollTop
Clear the listbox below                 - Game.clear
Display the help popup                 - Game.helpScreen
Toggle debug mode                     - Game.toggleDebugMode
Debugging                           - Game.showWBPalette bool bCreate
Compute md5 checksum for the directory tree
specified                           - App.calcFolderChechsum  
Set debugging value                   - App.setMooseDbg2  
Set debugging value                   - App.setMooseDbg1  
TGA full screen shot in .ScreenShot directory;
requires “AllowScreenShots=1” in ini.        - App.takeFullScreenShot
TGA screen shot in .ScreenShot directory;
requires “AllowScreenShots=1” in ini.        - App.takeScreenShot
Set maximum frame rate; 0 to disable         - App.setMaxFrameRate  
Update existing value in the ini file       - App.setIniFile , , 
Crash game                         - App.crash
Return the application link time           - App.getBuildTime
Test player unit iteration               - Player.testUnitIter  
Change players gold; 0 is active player       - Player.changeGold , 
Set players gold; 0 is active player         - Player.setGold ,





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