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Half-Life 2 game cheat
# a b c d e f g h i j k l m n o p q r s t u v w x y z

Half-Life 2

Cheatmode:
—————
Update by: angel_pt2003
Submitted by: conner54
Update by by Anthony
E-mail: hullo2u1@hotmail.com
To enable the console add -console to your launch options in properties in steam
play games TO ADD MORE THAN 1 COMMAND TO LAUNCH OPTIONS CHANGE THE PREFIX - TO + ON
THE SECOND/THIRD/FORTH EXT.
In gameplay press the ` button (under the esc button) to bring up the console
To enable the cheats first you must enter sv_cheats 1 into the console
Enter these codes into the console in get desired effect:
Code                     Result
————————————————————
god                   - God mode (server side only)
give                   - Gives a weapon or an item (see the list below)
buddha                 - Reduces your health
hurtme #                - Hurts the player (# is damage amount)
impulse 101               - All weapons
impulse 82               - Spawns a jeep
notarget                 - Player becomes hidden to NPCs
noclip                 - Walk through walls (server side only)
maps                   - Displays map list
map                   - Load a specified map (see the list below)
developer #              - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
+mlook                 - Enables mouse look
hud_quickhelp/text? 1       - Shows crosshair
viewmodel_fov #            - Sets the size of the weapon you’re carrying (54 is default)
exec                   - Execute a script file
cl_drawhud 1             - Turns hud display on
cl_enablehud 1             - Turns hud display on
cl_showfps 1             - Shows frames per second in game
npc_create               - Creates an NPC (works in worlds that have an NPC entity)
npc_create_aimed           - Creates an NPC aiming away from the player.
picker                 - Toggles ‘picker’ mode.
setpos                 - Move player to specified origin (must have sv_cheats 1 enabled).
setang                 - Snap player eyes to specified pitch yaw (musthave sv_cheats).
sv_gravity #              - Set gravity to #
sv_stopspeed #            - Set minimum stopping speed when on ground to #
sv_friction #            - Sets world friction to #
sv_bounce #              - Sets bounce multiplier for physically simulated objects collision
sv_maxvelocity #          - Sets the maximum velocity of any moving object to #
sv_waterdist #            - Sets vertical view fixup when eyes are near water plane to #
air_density #            - Changes the density of air to #
dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #
prop_debug               - Toggle bounding-boxes debug mode on/off (red - ignore damage,
                      white - respond to damage, green - health)
sv_soundemitter_filecheck     - Toggle reporting missing .wav files for sounds
mat_numtextureunits #        - Limits the number of texture units to # (0 - let the game decide
                      how many texture units to use)
Map Names:
—————
d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01,
d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_trainstation_01,
d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, d1_under_01,
d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, d2_coast_03,
d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06, d2_coast_07,
d2_coast_08, d2_prison_01, d2_prison_02, d2_prison_03, d2_prison_04,
d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a, d3_c17_06b, d3_c17_07
Weapon Names:
——————-
weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbait, weapon_cguard,
weapon_crowbar, weapon_extinguisher, weapon_flaregun, weapon_frag,
weapon_gauss, weapon_hopwire, weapon_iceaxe, weapon_physcannon,
weapon_physgun, weapon_pistol, weapon_rpg, weapon_shotgun, weapon_smg1,
weapon_smg2, weapon_stickylauncher, weapon_stunstick, weapon_thumper,
weapon_sniperrifle, weapon_rollerwand, weapon_molotov, weapon_manhack,
weapon_immolator, weapon_irifle, weapon_slam, weapon_hmg1, weapon_cubemap,
weapon_binoculars, weapon_ml, weapon_brickbat
Item names:
—————-
item_box_buckshot, item_box_mrounds, item_box_sniper_rounds,
item_box_srounds, item_healthkit, item_battery, item_suit,
item_ml_grenade, item_ar2_grenade, item_healthvial
More Cheats
——————
Command-line parameters
Here’s the list of other command-line parameters.
Note that you can use any of the codes listed above as command-line parameter.
just put ” -” in front of it:
-r_anamorphic 0
-netgraph 3
-mat_preloadshaders
-preload
-console
-dx9
-fullscreen
-width 1024 -height 768
-heapsize 80000
-dxlevel 90
-shaderdll shader_nvfx_ps20.dll
-mouselook
-dx8
-condebug
-sw
-startwindowed
-window
-windowed
Crazy Vortigaunt:
————————-
Submitted by: The_Big_V
Go to the console and type “map d1_eli_01” (no quotes. After it loads, find
your way into the airlock, wait until the scanning finishes and exit it.
There will be a door on the left. Let Dr. Mossman open it. Enter it and you
will see a fence in front of you and beyound it a blue pick-up. Enable noclip
and pass through the fence. Yo will se two characters. A man in blue with no
eyes and a vortigaunt. Approach the vortigaunt and interact him (default “e”)
and listen to everything he has to say. You will realise that he is crazy.
How to spawn NPCs:
—————————
Submitted by: Ross
Accessthe console, type in “npc_create npc_[name]” and replace the [name]
with one of these:
Cheat Effect
cscanner
rollermine
poisonzombie
mossman
monk
metropolice
manhack
launcher
kleiner
ichthyosaur
headcrab poison
headcrab black
headcrab fast
headcrab
helicopter
gman
fastzombie
eli
dog
pigeon
seagull
crow
combine s
combinegunship
combinedropship
citizen
breen
barney
banacle
antlion
alyx
antlionguard
stalker
strider
vortigaunt
zombie
zombie torso

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