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Unreal game cheat
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Unreal

Cheatmode:
————— 
Update by: Basile
     
ALLAMMO   - Gives you 999 ammo for all of your guns.
FLY     - Lets you fly around.
GHOST   - Lets you walk through walls.
WALK     - Returns you to walking mode if you are flying or ghosting.
GOD     - Makes you invulnerable to all attacks.
INVISIBLE - Turns you invisible.
KILLPAWNS - Kills all monsters.
WALK     - Turns off “GHOST” or “FLY”.
SLOMO #  - Slows or speeds up the game. 1.0 is normal.
SUMMON   - Lets you add a weapon or an item to the world. For example:
       
SUMMON CLIP - Summons a automag-clip
SUMMON STINGERAMMO -Summons Stingerammo
SUMMON ASMDAMMO - Summons asmdammo
SUMMON ROCKETCAN - Summon Eightball ammo
SUMMON FLAKBOX - summons 10 flak shells
SUMMON FLAKSHELLAMMO - Summons one FlakShell
SUMMON RAZORAMMO - Summons a razorammo
SUMMON SLUDGE - Summons BioSludge
SUMMON RIFLEAMMO - Summons a Rifle Ammo
SUMMON SHELLBOX - Summons Minigun ammo
SUMMON ROCKET - Summons a Rocket (Not Weapon, For you)
SUMMON BIOGEL - Summons Bioshot
SUMMON BANDAGES - Summons Health +5
SUMMON SUPERHEALTH - Summons Health + 100
SUMMON HEALTH - Health +20
SUMMON GRENADE - RocketGrenade
SUMMON SKAARJPROJECTILE - SkaarjShot
SUMMON RAZORBLADE - RazorShot
SUMMON DAMPENER - Pickup Dampener
SUMMON SEEDS - Seeds
SUMMON CRUCIFIEDNALI - A Nali (Only on Wall)
SUMMON SPLASH - Coming Splash
SUMMON TARYDIUMBARREL - Instabarrel
SUMMON SLUDGEBARREL - BioBarrel
SUMMON CHEST - Makes a Chest
SUMMON BARREL - Normal Barrel
SUMMON VASE - Makes Vase
SUMMON CHAIR - Makes Chair
SUMMON WOODENBOX - Makes a Box of Wood
SUMMON STEELBOX - Makes Box of Steel
SUMMON NALISTATUE - Makes Statue From a Nali
SUMMON QUADSHOT - Makes Quadshot
SUMMON SHELLS - Ammo from Quadshot
SUMMON CANNON - Makes Cannon (60 Health)
SUMMON HUGECANNON - Makes Big Cannon ( 390 Health )
SUMMON ESCAPEPOD - Makes Escapepod
SUMMON MOON - Makes World 1
SUMMON SMALLSTEELBOX - Makes Mini Steelbox
SUMMON MEDWOODBOX - Med Woodbox
SUMMON SMALLWOODBOX - Makes Mini Woodbox
SUMMON MAGMA - Throw a Magma
SUMMON WIRE - Summons Wire
SUMMON DEADCHAIRMALE - Summons a Deadsitmale
SUMMON FLAG1 - Flag 1
SUMMON FLAGB - Flag 2
SUMMON MOON2 - World 2
SUMMON MOON3 - World 3
SUMMON LAMP4 - Summons a Lamp
SUMMON DRIP - Summons a Drip
SUMMON FEMALEONECARCASS - Dead Female
SUMMON DRIPGENERATOR - Generator of Drips
SUMMON MALETHREECARCASS - DeadMale
SUMMON BUBBLEGENERATOR - Generator of Bubble
SUMMON KRALLCARCASS - KrallStatue
SUMMON MANTACARCASS - Deadmanta
SUMMON PANEL - Summons Skull !
SUMMON PLANT1 - Plant
SUMMON ARROW - Throw Arrow
SUMMON SEAWEED - Plant In Water
SUMMON FEMALETWOCARCASS -Female2Dead
       
PLAYERSONLY - Freezes time. Press again to resume time passage.
OPEN MAPNAME - Jump to any map, just enter the name like OPEN DIG.
BEHINDVIEW 1 - Puts you in Tomb Raider style view.
BEHINDVIEW 0 - Resets this.
FLUSH - If you start getting weird garbage graphics on wall textures
      or creatures, type this to fix it.
       
        Map List:
                Map Name:
               
               
                File Name:
               
               
                Castle (intro movie)Unreal
                Vortex RikersVortex2
                NyLeve’s FallsNyLeve
                Rrajigar MineDig
                Depths of RrajigarDug
                Sacred PassagePassage
                Chizra-Nali Water GodChizra
                The Ceremonial ChambersCeremony
                Dark ArenaDark
                Harobed VillageHarobed
                Terraniux UndergroundTerraLift
                TerraniuxTerraniux
                Noork’s ElbowNoork
                Temple of VandoraRuins
                The TrenchTrench
                ISV-KRAN deck 4IsvKran4
                ISV-KRAN decks 3 & 2IsvKran32
                ISVDECK1IsvDeck1
                SpirevillageSpireVillage
                The SunspireTheSunspire
                Gateway To Na PaliSkyCaves
                Na Pali HavenSkyTown
                Outpost 3JSkyBase
                Velora PassVeloraEnd
                Bluff EversmokingBluff
                Dasa Mountain PassDasaPass
                Cellars at Dasa PassDasaCellars
                Serpent CanyonNaliBoat
                Nali CastleNaliC
                Demonlord’s LairNaliLord
                Demon CraterDCrater
                MotherShip BasementExtremeBeg
                MotherShip LabExtremeLab
                MotherShip CoreExtremeCore
                Skaarj GeneratorExtremeGen
                IlluminationExtremeDGen
                The DarkeningExtremeDark
                The Source AntechamberExtremeEnd
                The SourceQueenEnd
                Ending Sequence (movie)endgame
         
       
                Deathmatch Maps:
               
               
                DKNightOp
                DMARIZA
                DMCURSE
                DmDeathFan
                DmDeck16
                DMElsinore
                DMfith
                DmHealPod
                DmMorbias
                DmRadikus
                DmTundra
         
       
        Unreal Console Commands
        Audience: Advanced Users, Server Administrators, Programmers.
        Command Line Parameters
        -profile: When C++ is compiled with DO_SLOW_GUARD=1, generates an
        UnrealScript function profile using the timings in the most recently
        played level only.
        -nosound: Disables sound.
        -nodsound: Disables DirectSound support.
        -noddraw: Disables DirectDraw support.
        -nohard: Disables 3d hardware support.
        -log: Runs with the log window initially visible.
        -firstrun: Re-asks the “First Run” questions in Unreal.
        -nologwin: Don’t output to log window, useful for debugging when
        printing so many log messages that performance is slowed down by
        window updates.
        -conflicts: Show objects of different classes whose names conflict.
        -nok6: Disable AMD K6-3D support.
        -nommx: Disables MMX support.
        -noreplace: Don’t automatically replace textures, sounds, and music
        if they are not found.
        -make: Rebuilds all .u files from their source .uc files.
        -make -h: Rebuilds all .u files from their source .uc files and
        generate a C++ header for each package.
        -editor: Runs Unreal for editing.
        -server: Runs as a dedicated server.
        -strict: Treat all script warnings as critical errors; useful for
        tracking down the call stack when debugging scripts.
        -nobind: Don’t treat UnrealScript/C++ binding errors as critical,
        for rebuilding scripts and avoiding the chicken-and-egg binding
        problem.
        -showdep: Causes script compiler to log dependency information when
        recompiling scripts.
        -nogc: Disables garbage collection.
        -alladmin: Enable all players administrative access to the server.
        LOG=logfilename: Uses the specified log file instead of Unreal.log.
        Useful when running multiple copies on the same machine.
        INI=inifilename: Sets the .ini file to use for configuration,
        normally Unreal.ini.
        READINI=inifilename: Sets the .ini file for reading only (not for
        writing); overrides the INI= option.
        PORT=num: Sets the UDP port number for the Internet server.
        MULTIHOME=12.34.56.78: Sets the “home” ip address (in numerical
        format) for Unreal of a machine with multiple network cards.
        C++ Console Commands (Only works on the local machine)
        BRIGHTNESS: Cycle through 10 screen brightness values.
        CHAT: Brings up a prompt to type chat text.
        CANCEL: Cancels an “open” command in progress that is trying to
        connect to a network server.
        CDTRACK num: Play the specified CD track.
        CONSOLE FULL: Make the console fullscreen.
        CONSOLE HIDE: Hide the console.
        CONSOLE SHOW: Show the console.
        DEBUG CRASH: Test crashing the game by appError.
        DEBUG EATMEM: Test allocating memory until it fills up.
        DEBUG GPF: Test a general protection fault.
        DEBUG RECURSE: Test crash by infinite recursion.
        DUMPCACHE: Display the contents of the memory cache GCache.
        DUMPINTRINSICS: Display a list of unused intrinsic function ids.
        EDITACTOR CLASS=classname: During game play, edits the properties of
        the nearest actor belonging to that class. Cool for debugging.
        ENDFULLSCREEN: Go back to playing in a window.
        EXEC filename: Execute the console commands in the filename, default
        is in the System directory.
        EXIT: Exit the program.
        FLUSH: Flush all caches. Regenerates all lighting, 3d hardware
        textures, etc.
        HIDEACTORS: Hide actors during game play.
        JUMPTO x y z: In UnrealEd, move the viewport to a certain X,Y,Z
        location, useful in conjunction with tester reports generated with
        the REPORT command.
        LOADGAME num: Load a game in position 0-9.
        MARK: Mark all objects that are in memory (for garbage collection
        debugging in conjunction with MARKCHECK).
        MARKCHECK: Display a list of all unmarked objects that are in memory
        (for garbage collection debugging in conjunction with MARK).
        MEM: List memory usage; only works when Unreal is compiled with the
        memory-tracking option (it’s usually not).
        MEMSTAT: Show Windows overall memory statistics.
        MUSICORDER num: Change to a certain track in the song (0=ambient,
        1=action, 2=suspense).
        OBJ CLASSES: Prints a list of all loaded classes.
        OBJ DEPENDENCIES PACKAGE=pkgname EXCLUDE1=otherpackage
        EXCLUDE2=otherpackage…: !!
        OBJ GARBAGE: Collect and purge garbage (“garbage” means objects
        which are no longer in use).
        OBJ HASH: Show object hashing statistics.
        OBJ LIST CLASS=objectclass: List all objects belonging to the class
        (if the class isn’t specified, lists ALL objects).  Gives a summary
        of memory usage. This is very useful during game play for figuring
        out how much memory is being used. In UnrealEd, this statistic isn’t
        useful because a huge amount of extra stuff is loaded which might
        not be used by your map.
        OBJ REFS CLASS=objectclass NAME=objectname: Show a list of objects
        which reference the object you specify.  When trimming memory usage,
        this is useful for figuring out why some object is being loaded.
        OPEN url: Opens a local map (i.e. “unreal.unr”) or an Internet
        server (i.e. “200.0.1.16” or “unreal.epicgames.com”).
        PREFERENCES: Displays the preferences in a window.
        REPORT: Copies a report of the current gameplay situation to the
        clipboard. You can then paste the resulting text into an email
        program, Notepad, etc. Extremely useful for beta testers, because it
        dumps the player’s X,Y,Z location, the difficulty level, etc.
        RMODE: Set the rendering mode. 0-9.
        SAVEGAME num: Save the game in a specified position, 0-9.
        SHOT: Take a screenshot and save it in the System directory with a
        consecutive name like Shot0001.bmp.
        SHOWACTORS: Shows actors during gameplay.
        SOCKETS: In network play, shows a list of network sockets
        (UNetConnection’s) in use.
        STAT ACTOR: Shows various statistics.
          STAT CACHE
          STAT CLIP
          STAT FILTER
          STAT FPS
          STAT GAME
          STAT GLOBAL
          STAT HARDWARE
          STAT ILLUM
          STAT LIGHT
          STAT MESH
          STAT POLYC
          STAT POLYV
          STAT REJECT
          STAT OCCLUSION
          STAT SOFT
          STAT SPAN
          STAT ZONE
        TOGGLEFULLSCREEN: Toggles fullscreen mode on and off.
        TYPE: Types text on the console.
        URL urlname: In network play, parses a URL and displays its
        components.
        VIEWUP: Sizes the view up.
        VIEWDOWN: Sizes the view down.
        UnrealScript console commands (Can be used by remote administrators)
        ADDBOTS : Adds more bots to the game.
        ALLAMMO: Gives you all the ammo for your current weapons.
        GOD: Makes you invincible.
        INVISIBLE: Makes you invisible.
        KILLALL : Kills all actors of a certain class, for
        example “KILLALL UNREALI.BRUTE”.
        KILLPAWNS: Kills all monsters.
        PLAYERSONLY: Pauses all non-player actors in the game. Cool for
        debugging scripts, taking screenshots.
        SAY : Broadcast a message to other players in the
        game.
        SLOMO : Sets the game speed, 1.0 is normal.
        SUMMON : Spawns an actor of the specified class (for
        example, SUMMON UNREALI.BRUTE) in front of the player.
        SWITCHCOOPLEVEL : Causes the server (or local
        machine, in a single-player game) to switch to a new level with
        coop-style weapon carrying between levels.
        SWITCHLEVEL : Causes the server (or local machine, in
        a single-player game) to switch to a new level.
        Console configuration commands
        GET  
        Gets a configurable class parameter.  may be a partial
        classname, such as “playerpawn”, or a qualified classname such as
        “engine.playerpawn”.  The class must be loaded in memory, otherwise
        GET returns an empty string.  must be the name of a
        variable that is designated as configurable (either in UnrealScript
        using the “config” keyword or in C++ using CPF_Config).  This
        returns the value of the configured variable, converted to a string.
        The value returned by GET reflects the class’s default value (for
        scripted classes, this is the default value that was set for the
        class using its property sheet).  At any time, zero or more
        instances of objects belonging to may be in memory, and
        may have modified values of , and they don’t affect
        the value returned by “GET”.
        SET  
        Sets the default value of a class’s variable.  If the class is
        designated as configurable (using the “config” keyword in
        UnrealScript or CLASS_Config in C++), and so is the variable, this
        function updates the Unreal.ini file to reflect the new default
        value. If any instances of objects belonging to are in
        memory, all of those objects are updated.  When an object’s config
        variables are updated, they are notified as follows:
        The object’s PreEditChange() function is called, basically saying
        “Get ready to be modified!”
        The object’s configurable variables are updated with the newly
        configured values.
        The object’s PostEditChange() function is called, saying “You’ve
        been modified, so validate and update yourself”.
        This procedure enables objects to validate their configurable
        properties and update themselves.  For example, the audio
        subsystem’s PostEditChange() function clamps the sound volume to a
        safe range of 0.0 - 1.0 (because the SET command enables users to
        set it to ridiculous values) and then updates the actual volume of
        the sound effects that are playing.

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