Virtual Villagers 3 - The Secret City
Some tips and hints:
Submitted by: rashminder
* Make sure to plant your first seed right away (drop an adult villager - but
not a nursing mom - on the seed near the lift). That seed may be a mango,
papaya,or banana (random chance).
* The lift is useful for placing an adult and being able find them in the same
place a few seconds later. (i.e. for getting the couples you want for making
babies.) Other places are the waterfalls and bath (when complete.)
The villagers will stay in that location for several seconds before wandering
off to work or play.
* When your adults are collecting objects (keys, firewood, etc.), they may drop
them if interrupted by a celebration or if you click on them. The item will
then"warp” back to where it was found originally.
* The (collectable) tablet pieces will start to appear near the rubble when the
rubble clearing project has gotten started with at least 2%.
The six herbs (your villagers will “see” these herbs when you fly them over):
* The Cactus is located just above the Science area.
* The Black Orchid is on the edge of the grassy area below the orchard
* The Rose is located on the right edge of the orchard, below the hanging thing
* The Lotus is to the left of the stairs near the bath
* The Tiger Lily is partway up the path to the door (orange flower on right)
* The Berry (Magic) or Pitcher Plant (Nature) is located to the left of the
alchemy lab, where the kids go when nature calls. These plants only appear
when you have purchased Level 2 in your faction.
-=Puzzle 1=- The First Chief. Drop all your villagers on the robes in the amphi-
theater: any villager except nursing moms can become chief. If you can’t find
your chief right away, wait until the moms no longer have babies and drop them
on the robe. (You will need to repeat this process each time the chief dies.)
-=Puzzle 2=- The Bee Hive. First, light the fire (collect wood and dry grass in
the firepit, then light the fire). Then drop an adult villager on the burned
out torches near the hive. He/she will return the torch to the hive and calm
the bees so you can collect honey.
-=Puzzle 3=- The Alchemy Lab. You will need an Adept Scientist (or more than one).
Scattered around the village (random locations) are 2 colored pots (red or
yellow with white stripes), a brown pot, a gray bowl with spoons, and a short
spear (orange-brown handle with gray blade). Drop your scientist(s) on each
item and they will return it to the lab - if they drop the item before reaching
the lab, it will warp back to where you found it originally. Returning all five
items solves the puzzle.
-=Puzzle 4=- The Roster of the Dead. At the far right of the map (use keyboard
shortcut ‘3’ to get there) is a grassy area - at the upper right of this area
is a big leafy bush. Have your villagers remove these leaves, which uncovers
the roster of the dead (they will gain building skill; trained builders can
accomplish this faster).
-=Puzzle 5=- Weather Dancing. You will need Level 2 Leadership, a tribal chief,
and 3 Adept Farmers. First, drop the chief on your lit fire. He/she will begin
weather dancing. Then drop the farmers on the fire, and they will join in. You
will know they are successful when sparkles appear over their heads and under
-=Puzzle 6=- The Lift. You will need 3 Adept Builders and Level 2 Restoration.
Once you have purchased the tech, drop your 3 builders on the “strange machine”
in the orchard. Make sure their action line reads “repairing the lift”. If you
have done this correctly, the lift will be repaired.
-=Puzzle 7=- The Rubble. You will need Level 2 Restoration. Drop a villager
(preferably a builder) on the pile of rocks at the bottom of the map. He/she
will clear away the rocks, gaining building skill (builders will accomplish
this task faster).
-=Puzzle 8=- The Ancient Bath. You will need to have completed Puzzle 3 and have
a Master Builder. Drop your builder on the “chalkboard” in the alchemy lab
(he/she will “see” it if you fly them over the lab) - he/she will create the
the plans for the bath. Drop your builders on the bath to complete the project.
-=Puzzle 9=- The Statue. You will need Level 3 Restoration, Level 3 Leadership, a
tribal chief, a Master Builder, and a completed bath (solved Puzzle 8). Drop the
Master Builder on the chalkboard (which will be blank after the bath is completed),
and he/she will draw up plans for the statue. Drag an adult villager (not a nursing
mom) up the path to the door until he/she “Sees a good place to anchor the statue”
—this villager is more likely to be successful if he/she has some building skill.
That villager will then build scaffolding to help anchor the statue. Your chief
must direct work on the statue, so drop him/her on the statue to begin this process
- if the chief stops directing work, then progress will halt until you return the
chief to his/her duties. Once the chief is directing, you can then drop builders
on the statue to help “pushing the statue”. The villagers must push the statue up
the path towards the door - this will take several hours (you can click on the
statue to bring up a timer in the status bar that will help you determine how long
is left - but this time depends on how many builders you have working on the project
and may increase if builders leave the project). Your builders may occasionally
complain that “there is no more room to help out” - only a limited number of
builders can work on the statue at any given time.
-=Puzzle 10=- The Orchard. You should plant your first seed as soon as the game
starts: this first seed is located next to the ruined lift: drop one of your adult
villagers on this seed and he/she will plant it. To gather the next two seeds, you
will need to have completed Puzzle 6 (The Lift). As soon as a rain storm starts,
place an adult villager (but not a nursing mom) on the lift (his/her action line
should read “Standing on the Lift”) Leave the villager there until the lift reaches
its highest point, when a seed will fall from the tree above. Drop the villager on
the seed to plant it. You will need to plant a total of 3 seeds (the original plus
two from the lift) to complete the orchard - the puzzle will be completed once all
three trees have become mature (and start producing fruit - it takes about 8 hours
on ‘normal’ speed for the tree to mature). Additional seeds (beyond the first three)
will not be planted, but will instead be placed in the food bin.
(Note: If you have trouble getting to the lift before it starts to go up, you may
wish to pause the game with the spacebar when you see the rain start before finding
a villager. You will need to unpause the game to see their status line to make sure
they are properly placed.)
-=Puzzle 11=- Banishing the Sharks. You will need to have completed Puzzle 3 and
have at least Level 2 in your chosen faction, Nature or Magic.
For NATURE: collect the following herbs for a potion: 2 X Black Orchid, 1 x Pitcher
For MAGIC: collect the following herbs for a potion: 2 X Rose, 1 x Berry.
Have an adult villager (not a nursing mother) drink the potion. He/she will take a
vial to the ocean. How the sharks are actually dealt with depends on the faction
chosen (the nature potion is a shark repellant, the magic potion “charms” the sharks
so they won’t bother the villagers).
-=Puzzle 12=- Aromatherapy. You will need to have completed Puzzle 8, have Level 3
Medicine, and a Master Doctor. Drop your Master Doctor in the completed bath.
He/she will fill the bowls around the bath with Lotus plants (“doing aromatherapy”).
Then drop a Master Doctor on the fire to light the burners and finish the puzzle.
-=Puzzle 13=- The Ash Key. Later in the game (after at least one fire cycle - 10
hours on fast speed), you will notice sparkles around the fire. Let your fire go out
(do not replenish it with firewood) - a diamond will appear in the ashes. The diamond
will be too hot to pick up initially (it was in a fire, don’t forget). To cool the
key, drop adult villagers on the rightmost of the two waterfalls (where they go to
drink and do laundry). They will gather water and drop it on the key. They will need
to do this several times (8-10, at least) to make the diamond cool enough to touch -
your villagers won’t repeat this task on their own, so you will have to make them
do it by dropping them on the waterfall. When the villagers no longer bring water
to the fire (they’ll revert to drinking from the waterfall when you drop them on it),
drop a villager on the key - they will take it to the door and solve the puzzle.
You will need to repeat this step if they drop the key before reaching the door.
-=Puzzle 14=- The Hanging Key. You will need to have solved Puzzle 3. Collect the
following herbs for a potion: Cactus, Rose, Lotus. Make the potion and have villager
(other than a nursing mom) drink it. That villager should feel “light and springy!”.
Drop them near the pink diamond (the hanging thing) just above the Rose plant -
their status line should read “trying to reach the key”. They will jump up, collect
the key, and place it in the door. If they drop the key before reaching the door,
you will have to resolve this puzzle.
-=Puzzle 15=- The Clam Key. You will need to have solved Puzzle 9. Once the statue
is completed, a pearl will appear. Have a Master Builder pick up the pearl -
he/she will take it to the waterfall to be “finished”. Then have the tribal chief
pick up the finished blue pearl: the chief will use the pearl to get the key from
the giant clam and will then put the key in the door. (As with the other key puzzles,
you may have to repeat parts of the puzzle if the key is dropped before it gets to
-=Puzzle 16=- The Sun Dial. You will need to have solved Puzzles 13, 14, and 15.
Once all three keys are in the door, the sun dial room will be revealed. Drop a
villager on the sun dial until it reaches the position at the furthest left
(there are three locations for the sun dial). When a beam of sunlight hits
the sun dial, ghostly figures will appear in the room. Drop a villager on those
ghosts and the mystery of the secret city will be revealed!
Potion Combination Result:
1 - Rose
2 - Black Orchid
3 - Cactus
4 - Lotus
5 - Tiger Lily
6 - Pitcher plant
7 - Berry
1 + 1 + 1 = Romantic/Embrace
1 + 1 + 2 = Feels Lonely
1 + 1 + 3 = Fertile
1 + 1 + 4 = Happy feet - Dances
1 + 1 + 5 = Stinky Breath - Villager burps green cloud
1 + 2 + 2 = Stomachache - minor health gone
1 + 2 + 3 = Burns - minor health gone
1 + 2 + 4 = Awful - makes Villager sick
1 + 2 + 5 = Burns - minor health gone
1 + 3 + 3 = Yummy - Kids drink
1 + 3 + 4 = Light & Springy (Villager able to get pink diamond)
1 + 3 + 5 = Blannesamagawa loomajoobamooga!! (crazy!)
1 + 4 + 4 = Fertile
1 + 4 + 5 = Woozy - Villager spins and sits
1 + 5 + 5 = Fun - acts like child
2 + 2 + 2 = Yikes! Half health gone
2 + 2 + 3 = Stomachache - minor health gone
2 + 2 + 4 = Stomachache - minor health gone
2 + 2 + 5 = Woozy - Villager spins and sits
2 + 3 + 3 = Awful - makes Villager sick
2 + 3 + 4 = Energy - runs short while
2 + 3 + 5 = Must exercise!
2 + 4 + 4 = Nasty, bitter
2 + 4 + 5 = Has to Go! Nature Calls!
2 + 5 + 5 = Sleepy - sits/lies down
3 + 3 + 3 = Minor Health given
3 + 3 + 4 = Medium Health given
3 + 3 + 5 = Nasty, bitter
3 + 4 + 4 = Medium Health given
3 + 4 + 5 = Feels Hungry (eats a lot)
3 + 5 + 5 = Nasty, bitter
4 + 4 + 4 = In a Trance
4 + 4 + 5 = Hiccups - Villager hiccups & jumps
4 + 5 + 5 = Nasty, bitter
5 + 5 + 5 = Fun - acts like child
6 + 6 + 6 = Itchy
6 + 6 + 1 = Feel Better
6 + 6 + 2 = Sleepy - sits/lays down
6 + 6 + 3 = Feel Better
6 + 6 + 4 = Feel Better
6 + 6 + 5 = Awful - makes Villager sick
6 + 1 + 1 = Soapy - hiccups floating bubbles
6 + 1 + 2 = Burns - minor health gone
6 + 1 + 3 = Feel Better
6 + 1 + 4 = Fertile
6 + 1 + 5 = Hiccups - Villager hiccups & jumps
6 + 2 + 2 = Gets rid of sharks (several villagers take to ocean)
6 + 2 + 3 = Nasty, bitter
6 + 2 + 4 = Burns - minor health gone
6 + 2 + 5 = Has to Go! Nature Calls!
6 + 3 + 3 = Too hot - tries to cool off
6 + 3 + 4 = Feel Better
6 + 3 + 5 = Nasty, bitter
6 + 4 + 4 = Having an epiphany in a trance nothing
6 + 4 + 5 = Stomachache - minor health gone
6 + 5 + 5 = Nasty, bitter
7 + 7 + 7 = Paralyzed ...can’t move…
7 + 7 + 1 = Burns - minor health gone
7 + 7 + 2 = Sleepy - sits/lies down
7 + 7 + 3 = Nasty, bitter
7 + 7 + 4 = Burns - minor health gone
7 + 7 + 5 = Awful - makes Villager sick
7 + 1 + 1 = Gets rid of sharks (several villagers take to ocean)
7 + 1 + 2 = Burns - minor health gone
7 + 1 + 3 = Scientific Clarity
7 + 1 + 4 = Yummy!
7 + 1 + 5 = Yummy!
7 + 2 + 2 = Nasty, bitter
7 + 2 + 3 = Who turned out the lights?!
7 + 2 + 4 = Feels Smarter
7 + 2 + 5 = Has to Go! Nature Calls!
7 + 3 + 3 = Freezing - Tries to get warm
7 + 3 + 4 = Feel Better
7 + 3 + 5 = Nasty, bitter
7 + 4 + 4 = Epiphany/Trance
7 + 4 + 5 = Stomachache - minor health gone
7 + 5 + 5 = Whoa! Teleports villager near beach
Submitted by. RM
If one of your villagers likes to run, have that villager smoke the hive. By doing
this, the bees will stay and you will have never-ending honey.
The lift is useful for placing an adult and allowing you to find them in the same
place a few seconds later. You can use this to get the couples you want to have
babies. Other places where villagers linger are the waterfalls and bath
Keep lighting the fire. You will notice sparkles around the fire. Let it burn out
and the key should appear. However, it is too hot to pick up. Go to the waterfalls
where the villagers get a drink and drop them there. The key must be there in order
to do this. The villagers action will be “Putting water on the firepit”. Keep doing
until it has cooled.
Pink diamond key:
Submitted by: Cheatsbook
You will need to have solved Puzzle 3. Collect the following herbs for a potion:
Cactus, Rose, Lotus. Make the potion and have a villager other than a nursing mother
drink it. That villager should feel “light and springy”. Drop them near the pink
diamond (the hanging object) just above the rose plant. Their action should read
“Trying to reach the key”. They will jump up and collect the key.
You will need to have solved Puzzle 9 (the big statue). Once the statue is completed,
a pearl will appear (not the key). Have a Master Builder pick up the pearl. He or she
will take it to the waterfall to be “finished”. Then, have the tribal chief pick up
the finished blue pearl. The chief will use the pearl to get the key from the giant
Submitted by: TheOne
After u install and play your virtual villager game, u can change the time system
on taskbar on your operating system to the next day or next week or next month,
and see what will happend on your game.
Submitted by: marty
Use the potion: Cactus , Black Orchid , and Lotus after acquiring “level 2 potion”
on projects to speed things up!
The time in the game runs is based on your computer’s clock. It is possible to shorten
things by setting the clock ahead and then going back. Be careful though, sometimes
people will die over this time.
Submitted by: twila
If you find a blue star fish pick it up you will become a master at what ever you do.
It has to be one of thouse thing were you have to chose thing or the other
Submitted by: Krazy
If your villagers are starving, stop time (Pause) the game then go into your time/date
settings on your pc, then you can set it ahead a day. When you go back into your game
you can use your chief again to create food and you don’t lose any progress or risk
people dying. This also works for using the chief to point out rare objects.
If you need to speed up the time in your game, just change the time accordingly on your
computer. The game’s time is based on your computer’s clock, so it can be easily
The collectible tablet pieces will begin to appear near the rubble when the rubble
clearing project has gotten started with at least 2%.
If one of your villagers likes to run, have that villager smoke the hive. By doing this,
the bees will stay and you will have never-ending honey.
How to get rid of Sharks:
If you really need to fish in the game, here’s a way to fix the shark problem.
Nature Faction - 2 black orchids + 1 pitcher plant
Magic Faction - 2 roses + 1 berry
Note: Potions may blow up even if you use the right ingredients.
Submitted by: Kyra
For a little extra food or tech points, when you see a mushroom or collectable instead
of just putting one kid on it put one on then immediately another kid.
The mushroom/collectable will duplicate.
Submitted by: Nicole Johnson
You will need to have solved Puzzle 9 (the big statue). Once the statue is completed,
a pearl will appear (not the key). Have a Master Builder pick up the pearl. He or she
will take it to the waterfall to be “finished”. Then, have a master scientist pick up
the pearl. He’ll take it to the lab and smooth it over. Then have the tribal chief pick
up the finished blue pearl. The chief will use the pearl to get the key from the giant
Easy Parenting Skill:
Submitted by: Gabby
(You must have an Elderly female to do this.).
Instead of actually having to make the babies, wait out their growing, just let your
guy be with an older woman. Use a male on the elderly female as if you wanted them to
have children. Continually do this. Only use the male on the female because if you use
the female on the male, the female gets the points.
How to get faster tech points from collectables:
Submitted by: Jacob Miton
You need the to find any collectable that is uncommon or rare then put a child on it
then pause it very quickly while it is paused find any other child and put it on the
same collectible (if it doesn’t work the first time repeat) and when they take it to
the lab common:200 instead of 100 rare:400 or 300 instead of 100.
Use for the cheif:
Submitted by: Katie
If you feel like the cheif is almost useless..Your female cheif can have babies.
Easy Food: 4000 food to start:
Submitted by: circle 2K
Before Starting your game sit computer clock ahead one day then start game. After
smoking the bees and planting your first seed , leave the game running and reset
set your clock this will give you 3000 honey and 1000 fruit.