|Op. System:||Windows XP|
|File size:||2.2 MB|
Publisher description for Landscape Studio
Tabbed Workspace: allows the user to work on several projects at once (ala Firefox's tabbed browsing) Terrain Application Mapping: This unique method of generation applies fractal randomness to a pre-designed heightmap based on an application map. The initial case study given was this - a user wishes to create a realistic landscape with the following parameters - downward 20 degree slope running from top to bottom, a 25% radius Circle in the Centre must be Smooth but the remainder of the terrain can have fractal randomness. Using traditional methods, this would not be possible. Terrain applicaion mapping works by applying a fractal to a heightmap based on a user defined application map. Exporting: generated terrains can be exported to RAW format, which can then be easily loaded into Terragen and other rendering programs. The rendered image to the right was the resulant map (shown above) imported and rendered in Terragen. Note that you should use terrain of size 257 if you wish to import into Terragen. Extendability: One of the primary goals of Landscape Studio was to be as extendable as possible. This was achieved by creating a very modular program in which algorithms would not be hard coded. All terrain generation algorithms, importers, exporters and plugins were written and compiled seperately to the main program (These can be found in the main directory). With a little knowledge of Java, you too can create your own add-ons.