OBJ Export for Bricscad


License: Free to try
Downloads: 5
Op. System: Windows
Last updated: 10 Mar. 2009
File size: 4.23 MB
Publisher: SYCODE
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Publisher description for OBJ Export for Bricscad

OBJ Export for Bricscad program icon

OBJ Export for Bricscad is an Alias® Wavefront OBJ file export plug-in for Bricscad® powered applications. This plug-in gives Bricscad powered applications the ability to export geometric data to OBJ files. Alias (now part of Autodesk) is the world's leading innovator of 2D/3D graphics technology for the film, video, games, interactive media, industrial design, automotive industry and visualization markets. Their OBJ ASCII file format is widely accepted the world over for exchanging data between CAD applications. OBJ files contain objects which are made up of groups of 3 or 4 sided faces. OBJ Export for Bricscad reads mesh objects (PolyFace Mesh, Polygon mesh and 3D Faces) in the active drawing and writes them out to an OBJ file. OBJ Export for Bricscad is very easy to use. Once installed, it must be loaded into the Bricscad environment. Follow the simple instructions in the ReadMe document which can be found in the installation folder. Once loaded it adds new commands to Bricscad's existing commands and a new submenu called "OBJExport" to the Bricscad menu containing these newly added commands. OBJExport - Imports an OBJ file OBJExportHelp - Displays the OBJ Import for Bricscad help file OBJExportRegister - Registers your copy of OBJ Import for Bricscad OBJExportAbout - Displays the OBJ Import for Bricscad About box The OBJ File Format The OBJ file format is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors, making it a universally accepted geometry file format. The OBJ file format is a simple data format that represents 3D geometry alone - namely, the position of each vertex, the texture coordinate associated with a vertex, the normal at each vertex, and the faces that make each polygon.

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