Airplay SDK 4.4.1 Free download
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| Price: | $99 (Software discounts) |
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| Rated: |
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| Downloads: | 942 |
| Op. System: | Windows |
| Last updated: | 2011-04-05 |
| File size: | 173056 Kb |
| Publisher: | Ideaworks Labs |
Publisher description for Airplay SDK
Airplay SDK is unique in providing the facility to build your application as an entirely OS-agnostic binary file that contains native CPU instructions. So no compromise on performance, yet no need to port your application between operating systems. Airplay SDK supports single-click deployment to all of the following operating systems: * iPhone OS * Android * Samsung Bada * Symbian * Windows Mobile * BREW * Palm/HP webOS * Maemo Additionally, Ideaworks Labs is working closely with leading device manufacturers to open up new distribution opportunities for Airplay content. Airplay SDK fixes fragmentation within each operating system by removing the need for developers to worry about individual device eccentricities. Here are just five examples of the hundreds of per-device problems that Airplay SDK solves: * Dynamic portrait/landscape screen switching handled identically for all devices * Accelerometer API implemented identically for all devices (despite the large number of bespoke device drivers and APIs in the market) * Device-application interoperability handled identically for all devices (i.e. your application is guaranteed to 'play nicely' with the device software, for example to respond to incoming phone calls and messages) * Audio handled identically for all devices (for example, by providing advanced software sound mixing) * Single drawing API supports OpenGL ES 1.x, OpenGL ES 2.0 and super-fast software rendering, allowing your app to run with or without any form of hardware graphics acceleration FEATURES: Save development time by writing your Airplay app using vanilla C++ in the IDE of your choice. Airplay currently supports all versions of Visual C++, and the Airplay Mac SDK supports Xcode. Airplay projects automatically provide build configurations for x86 and ARM compilers, in both Debug and Release modes. Work through the x86 and ARM build configurations as you see fit. You never have the leave the IDE; for instance, the ARM compiler is launched from the standard IDE 'build' option, and the ARM compiler output is piped back to the IDE Output window. Spend less time on cumbersome device testing. Instead, test and debug ARM code in an efficient desktop environment, at source code and disassembly level, through Airplay's integration with the QEMU desktop ARM Simulator. Slash your porting costs almost to zero, using Airplay's 'single application binary' architecture. Once you've compiled your app for the ARM instruction set, it can literally be a single-click operation to create distributable binary packages for all supported operating systems and devices.
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