Pixel Bender 3D
|File size:||10.85 MB|
Publisher description for Pixel Bender 3D
Produce vertex and fragment shaders that run on 3D hardware. Produce vertex and fragment shaders that run on 3D hardware. Pixel Bender 3D is a version of the Pixel Bender kernel language that allows you to produce vertex and fragment shaders that run on 3D hardware to generate output images. These kernels operate on 3D objects and affect their appearance. Pixel Bender 3D is built on the Adobe Flash 3D APIs, codenamed "Molehill" and found in the Adobe Flash Player Incubator, which handles the display of 3D objects in Adobe AIR and Flash Player. Pixel Bender 3D provides a quick and convenient way of supplying shaders to "Molehill." Where appropriate hardware is available, Pixel Bender 3D is GPU accelerated. Designed as an extension of the Pixel Bender 2D kernel language, Pixel Bender 3D will certainly be familiar to users who have tried that language.