Gekikame Ninja Den for NES

1.0

 
License: Freeware
Price:
$0.00
Rated:
Downloads: 0
Op. System: Windows XP, 2000, 98, Me
Last updated: Jul 31, 2009
File size: 528 KB
Publisher: KONAMI
Related software:

Publisher description for Gekikame Ninja Den for NES

Gekikame Ninja Den for NES program icon

The game begins with all four Ninja Turtles: Leonardo, Donatello, Michelangelo, and Raphael, who can be rotated through at any time during gameplay. The turtles are practically identical except for their weapons, which differ in attack speed, range, and damage (e.g. Donatello's b ? has the best damage and range, but the worst speed). The player travels through the first 5 levels using an overview map to enter various sewers, warehouses, and other areas which lead to the goal of each level. Along the way the player fights various enemies which range from Foot Soldiers and Mousers to bomb dropping-blimps and chainsaw-wielding baddies. In a unique gameplay feature, all of the enemies (excluding mini-boss Bebop and all end-of-level bosses) come in their own unique enemy groups which can change randomly during gameplay. Mini-boss fights occur regularly which consist of the player having to defeat a common enemy to progress through the rest of the stage. Excluding the second stage, every stage concludes with a major boss battle. In essence, each turtle serves as a "life": when one character is defeated, the player can continue the game as another and so on until all four turtles are defeated. After the game is over, the player can continue and restart the stage with all four turtles again available (the player can only continue twice). The player is also given several opportunities to rescue fallen turtles later in the game, putting them back in action with a full health meter. If the player is down multiple characters at that point, the player will rescue the other characters back in the order they were defeated. The only exception to this rule is the Hudson River stage, where the player has to swim undersea and defuse eight bombs within a time limit. If the player fails the level before time runs out, it is an automatic game over. The player can still switch as normal, however, if one simply runs out of health via the other hazards scattered throughout the level.

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