Din's Curse Patch 1.010

1.0

 
License: Freeware
Price:
$0.00
Rated:
Downloads: 0
Op. System: Windows XP, 2000, 98, Me, NT
Last updated: Dec 30, 2010
File size: 4.32 MB
Publisher: Soldak Entertainment, Inc.
Related software:

Publisher description for Din's Curse Patch 1.010

Din's Curse Patch 1.010 program icon

1.010 - changed protocol number - fixed an npc level above level max problem (abomination5) - improved return to home behavior - now save actor original position - made solved by an npc text more generic - made it so treasure maps always generate a reasonable level for your current world - fixed a bug with poisoned supply quest starting - now print full path of where ctx files are written - now console wraps text - now print bad command to make debugging easier - added a command to hide player model (just doesn't draw) - increased skeleton arrow speed from 350 to 450 (Archon) - fixed Rawhide Shoulders background (FloodSpectre) - now spiders can't jump if blocked from using skills (abomination5) - now have to stand still for arrow skills - increased wisp damage a little - projectiles that have constant damage are now treated like damage over time (resistances don't work as well) (FloodSpectre) - now if something prevents movement for a while it gets rid of your path (Stardusts) - main gate now on world map (Amberjoy) - made 2nd difficulty at little easier (DeathKnight1728) - increased armor damage absorption a little (name here) - statues no longer show up on minimap (Roswitha) - stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts) - made feint, jab, and sleight of hand better (DeathKnight1728) - fixed min level in SmuggledGoods quest - now remove delivery npc when time runs out - if npc dies trying to solve quests now fail their outstanding quests correctly (Bak) - now the 3rd parm to userVar in UI stuff is a bool that specifies whether or not to save user var (zespri) - fixed arrow skill speeds (Bak) - fixed death knight run animation bounds (FloodSpectre) - fixed another issue with renegade attacks (Aet) - fixed multiplayer error messages not displaying correctly because of loading screen

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