Dragon Age II Patch
|Op. System:||Windows XP, 2000, 98, Me, NT|
|Last updated:||Mar 4, 2012|
|File size:||46.09 MB|
Publisher description for Dragon Age II Patch
Dragon Age II 1.03 NOTE: Some fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game. GAMEPLAY The Epic achievement was not unlocking properly for some users. This no longer occurs. The Supplier achievement now always unlocks after finding at least 66 resource varieties, including resources purchased from the Black Emporium. A codex entry that helps unlock the Archaeologist achievement is now easier to acquire in the Viscount's Keep during the first year in Kirkwall. In many fights, enemies now move less quickly at the start of combat. This slower initial pace makes tactical positioning more useful and important. If the force of an enemy attack interrupts a party member's current action, the party member now resumes the action once he or she has recovered. This means, for example, that party members who have been instructed to consume a health potion will now do so as soon as they are able, and do not need to be told to consume a health potion again if they are interrupted. Enemies are now much less likely to explode into body parts upon death. Attacks that hit a stealthed assassin are now more likely to disrupt stealth. Abilities that apply a silence effect now also cancel the target's current action in addition to preventing the target from using further abilities. When an enemy wakes from a sleep effect due to suffering damage, other status effects that were applied by the same ability that caused the sleep effect are no longer removed at the same time. Items that bear the property "100% of basic attack damage vs. enemies that attack in melee" no longer harm the user when equipped in conjunction with abilities like Blood Magic or Sacrificial Frenzy that reduce the user's health.