Spyros Paraschis Tessera
|Op. System:||Windows XP, 2000, 98, Me, NT|
|Last updated:||Aug 2, 2009|
|File size:||659 KB|
Publisher description for Spyros Paraschis Tessera
My own version of the well known Connect-4 game. Written in C / Allegro, tessera supports games vs a human player or vs the cpu, in 3 difficulty levels, and features raytraced graphics (using POV). The AI algorithm has been developed by Keith Pomakis.