Mystic Polka Shootout
|Op. System:||Windows XP, 2000, 98, Me, NT|
|Last updated:||Dec 31, 2009|
|File size:||85.27 MB|
Publisher description for Mystic Polka Shootout
Mystic Polka Shootout was a game born out of a "make the entire game from scratch in a single month" development competition. The theme was to choose a name generated from a particular random game name generator, and what did I pull? "Mystic Polka Shootout." So I ran with it. I got a tiny bit of help from an artist in the form of a couple of animated gifs and a background (which is why everything is so hacked together looking - I had to snip it up and prep it myself, and fake/make what I didn't have), but the gameplay itself is polished and more or less precisely how I envisioned it. Hanz the hero leaps around the battlefield, armed only with his trusty trumpet, trombone shotgun and concertina deathblossom. His foe is the ever-growing hoarde of clarinet-playing bad guys. Basic survival side-scrolling arena shooter, only one real level due to art constraints. The only libraries I used were DirectX and a C# audio library (for OGG playback), everything else was built up from bare metal. I rolled my own physics, animation schemes and old-school bounding box collision, and I even experimented with a pixel-based terrain collision system. The pixel-based terrain collision turned out to be a bad idea (because it breaks when you try and give it a low-res version of the terrain, your interactions with it become heavily aliased), but it worked well enough and made the system extremely flexible. If you're adventurous, feel free to open up the two level TGAs and paint your own new level - it'll work fine, the only hard-coded element was the enemy spawn placement. That was also meant to be sourced from the TGA, but alas, a month goes by so quickly.