|Op. System:||Mac OS X, Mac Universal Binary|
|Last updated:||14 Dec. 2009|
|File size:||7.35 MB|
Editor's review OpenTTD
OpenTTD is an open source clone of the Microprose game "Transport Tycoon Deluxe", a well-liked game basically written by Chris Sawyer. It aims at mimicing the original game as closely as possible whilst expanding it with new features. OpenTTD has been licensed under the GNU General Public License version 2.0. See the file COPYING comprised with each release as well as source download of the game for more information. OpenTTD has been modelled after the original Transport Tycoon game by Chris Sawyer as well as develops the game experience radically. Numerous features had been encouraged by TTDPatch whilst others are original. Important enhancements from the original game comprise for instance: bigger maps (up to 64 times in size) steady multiplayer mode for up to eleven players in 8 companies or as spectators dedicated server mode as well as an in-game console for administration new pathfinding algorithms which makes vehicles go where you desire them to autorail/-road build tool, enhanced terraforming canals, aqueduct larger, shiplifts, non-uniform stations as well as the capability towards joining them together mammoth and multi-headed trains clone, autoreplace as well as autoupdate vehicles probability towards building on slopes as well as coasts advanced/conditional orders, share also copy orders longer in addition to higher bridges comprising new ones, complete flexible tracks/roads under bridge reworked airport method with numerous more heliports/airports (i.e. international as well as metropolitan) semaphores, presignals, path based signalling support for TTDPatch newgrf features drive-through road stops for articulated road vehicles as well as trams manifold trees on one tile bribe the town authority numerous configuration settings to tune the game to your liking save games with zlib compression for smaller sizes which does not disrupt gameplay huge support for internationalization. OpenTTD is by now translated into more than 40 languages dynamically created town-names in 18 languages as well as newgrf support. Much effort has been put into offering OpenTTD better functionalities. These comprise: convert rail tool (monorail, to e-rail as well as maglev) drag&drop support for almost all tools (road/stations, removing/rail building/demolition, / scenario editor...) sorting of most lists based on different criteria (town, vehicle, station, industry and so on.) mouse wheel support (zoom in/out/scroll menus) autoscroll whilst the mouse is near the edge of the screen/window sell whole train by dragging it to the dynamite trashcan cost estimation with the 'shift' key enhganced options configuration window, alter settings from within the game Graphical/interface features: screenshots can be in BMP, PNG or PCX format (select in game options menu) more currencies (comprising Euro introduction in 2002) additional viewports to view more parts of the gamefield at the same time resolution as well as refresh rate selection for fullscreen mode colorful newspaper after a specific date colour coded vehicle profits game speed increase (through fast forward button or by pressing the TAB key) snappy as well as sticky windows which often stay on top as well as neatly align themselves to other windows extra hotkeys for yet less mouse-clicking support for 32 bit graphics Posting a complete list would be vain it would mean updating this page almost everyday, also even then some things might be forgotten. Play with the game towards experiencing all the features yourself, or look moreover at Wiki for a more elaborate listing as well as explanation of the features moreover probabilities ingame.