Surface Deformer Benchmark
|Op. System:||Windows Vista/2003/XP/2000/98/Me/NT|
|File size:||2.37 MB|
Publisher description for Surface Deformer Benchmark
This OpenGL Benchmark is focused on the vertex processing unit (vertex Pipelines). A mesh plane made of 2 millions of triangular polygons and 1 million of vertices is deformed in realtime by a GLSL vertex SHADeR. The benchmark uses a GL 2.0 codepath for the realtime shaders and stores the whole mesh in a VBO in order to limit the CPU-GPU transfert effect. This benchmark is based on an experimental branch of the oZone3D engine (v3.x). There are two Run Mode: Benchmark: starts the benchmark in performance measure mode. It is the Default mode. Stability Test: starts the benchmark in stability test mode. This mode is useful to test your graphics card during your overcloking sessions. In this mode, the 3D scene is rendered until the user presses the [ESC] key. In Benchmark Mode, the performance measure lasts 1 minute.