Building Worlds with the Content Pipeline
|Op. System:||Windows 2003/XP/2000|
|File size:||23.46 MB|
Publisher description for Building Worlds with the Content Pipeline
Real games need more than just one mesh. They require spawn points, trigger boxes, and collision skins. A game level is not just an input to the graphics engine, but must also contain information about collision detection, sound, game logic, and AI. Most games also contain more than one level. This talk discusses how to Extract rich level metadata using the XNA Framework Content Pipeline, and how to drop down to the underlying MSBuild technology when you need to build large amounts of content in a scalable and performant manner.